{"id":37106,"date":"2020-03-16T19:01:53","date_gmt":"2020-03-16T23:01:53","guid":{"rendered":"http:\/\/www.andysowards.com\/blog\/?p=37106"},"modified":"2020-03-16T19:01:53","modified_gmt":"2020-03-16T23:01:53","slug":"need-hidden-game-mechanics","status":"publish","type":"post","link":"https:\/\/www.andysowards.com\/blog\/2020\/need-hidden-game-mechanics\/","title":{"rendered":"Why Do You Need Hidden Game Mechanics?"},"content":{"rendered":"<p>Have you ever played a game and discovered something that wasn\u2019t covered in the beginner\u2019s tutorial? It may have been a secret combat move, or a completely unknown action that you discovered by chance.<\/p>\n<p>Hidden game mechanics can make gameplay more dynamic and reward players with new experiences. If you\u2019re developing a game, you need to incorporate hidden mechanics into gameplay. Here&#8217;s why:<\/p>\n<h2>To Thrill Your Players<\/h2>\n<p><iframe width=\"560\" height=\"315\" data-src=\"https:\/\/www.youtube.com\/embed\/sLXLlJ7FhJU\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe><\/p>\n<p>Hidden game mechanics can thrill players and make them feel like they\u2019ve discovered a secret no one else knew about, like secret endings or combat combos that blow enemies away.<\/p>\n<p>When players are surprised by fun and hidden game mechanics, it can take gameplay to a new level, like how:<\/p>\n<ul>\n<li>Players can ride bears in Breath of the Wild<\/li>\n<li>In Dark Souls, you can throw a Lloyd\u2019s Talisman to get treasure without fighting<\/li>\n<li>In Resident Evil 6, you can use Back+Dodge to immediately recover from attacks<\/li>\n<\/ul>\n<p>Many developers keep some combat mechanics a secret so players can discover them \u201cby accident\u201d while playing. One great example of this is Mortal Kombat, which reveals the controls for a handful of moves and finishers.<\/p>\n<p>Perhaps the only people privy to all of a game\u2019s hidden mechanics are <a target=\"_blank\" href=\"https:\/\/qawerk.com\/services\/game-testing-services\/\">games testing<\/a> services.<\/p>\n<h2>To Stack the Odds in Their Favor<\/h2>\n<p><iframe width=\"560\" height=\"315\" data-src=\"https:\/\/www.youtube.com\/embed\/NPuYtHZud0o\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe><\/p>\n<p>Some hidden mechanics are designed to make players feel like they\u2019re beating the odds. Players want to feel like they\u2019re accomplishing their goals.\u00a0<\/p>\n<p>One great example is in BioShock. Developers designed the game\u2019s AI-driven Splicers to always miss their first shot. This gives players a chance to react and calculate their next move.\u00a0<\/p>\n<p>In Hellblade: Senua\u2019s Sacrifice, the developers wanted to reinforce the game\u2019s central theme of sacrifice and struggle. To accomplish this, they made it so that the targeted enemy could break out of its usual animation cycle to make the combat feel more desperate.\u00a0<\/p>\n<p>There\u2019s also a timer system that keeps enemies behind Senua, the main character, from attacking too quickly.<\/p>\n<p>Players want a combat system that \u201cfeels good,\u201d and they want to feel like they have a fighting chance \u2013 even when up against a swarm of enemies.\u00a0<\/p>\n<h2>To Generate Excitement and Tension<\/h2>\n<p><a href=\"https:\/\/www.gamasutra.com\/view\/feature\/6474\/personality_and_play_styles_a_.php\" rel=\"noopener\" target=\"_blank\"><img decoding=\"async\" data-src=\"https:\/\/www.andysowards.com\/blog\/assets\/personality_and_play_styles_game-design.png\" alt=\"personality_and_play_styles_game-design\" width=\"576\" height=\"432\" class=\"alignnone size-full wp-image-37108 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 576px; --smush-placeholder-aspect-ratio: 576\/432;\" \/><\/a><br \/>\n<em>Personality And Play Styles: A Unified Model<\/em><\/p>\n<p>While players want to feel like they have a fighting chance, they also want to experience the thrill and excitement of escaping death or surviving by the skin of their teeth.<\/p>\n<p>In the original Assassin\u2019s Creed, developers made it so that the player\u2019s final block of health was the largest. This made players feel like they narrowly escaped death in an epic battle with enemies.<\/p>\n<p>The developers at BioShock developed a system for the dynamic spawning of resources, which was tied to the player\u2019s difficulty level. On easy or normal difficulty, resources players were short on would drop more often. At higher difficulty levels, money would be dropped instead of resources, which made resources feel scarce and force players to interact with vending machines.\u00a0<\/p>\n<h2>To Keep Players on Their Toes<\/h2>\n<p><a href=\"https:\/\/www.theverge.com\/2019\/3\/6\/18222203\/video-game-ai-future-procedural-generation-deep-learning\" rel=\"noopener\" target=\"_blank\"><img decoding=\"async\" data-src=\"https:\/\/www.andysowards.com\/blog\/assets\/video-game-ai-future-procedural-generation-deep-learning-1024x682.jpg\" alt=\"video-game-ai-future-procedural-generation-deep-learning\" width=\"1024\" height=\"682\" class=\"alignnone size-large wp-image-37107 lazyload\" data-srcset=\"https:\/\/www.andysowards.com\/blog\/assets\/video-game-ai-future-procedural-generation-deep-learning-1024x682.jpg 1024w, https:\/\/www.andysowards.com\/blog\/assets\/video-game-ai-future-procedural-generation-deep-learning-768x512.jpg 768w, https:\/\/www.andysowards.com\/blog\/assets\/video-game-ai-future-procedural-generation-deep-learning.jpg 1484w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/682;\" \/><\/a><br \/>\n<em>HOW ARTIFICIAL INTELLIGENCE WILL REVOLUTIONIZE THE WAY VIDEO GAMES ARE DEVELOPED AND PLAYED<\/em><\/p>\n<p>The introduction of artificial intelligence (AI) creates a dynamic environment where players never really know what they\u2019re up against. Environments can also react and change based on the player\u2019s actions.<\/p>\n<p>These hidden mechanics make gameplay more interesting and surprising.\u00a0<\/p>\n<p>In Amnesia, for example, enemies get as close as possible while staying out of your line of sight. This mechanic makes players feel like they&#8217;re being watched and that enemies can pop up out of nowhere.<\/p>\n<p>AI can adjust and adapt, too. In Alien Isolation, for example, AI can learn the player\u2019s habits, like where they like to hide, and adjust their behaviors.\u00a0<\/p>\n<p>In other games, like Enter the Gungeon, enemies, like players, improve their skills as time goes on. At the start, they may be easy to combat, but the longer the player plays, the more difficult the enemies become.<\/p>\n<p>Hidden game mechanics are just par for the course in game development, but not everyone is a fan of the practice. Many argue that these secret mechanics make gameplay unnecessarily difficult or, on the other end of the spectrum, give players an unfair advantage. Ultimately, developers are going to use these mechanics, regardless of public opinion, to make games more enjoyable to play. After all, we all want to feel good when playing games and not like we\u2019re up against an unsurmountable challenge.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Have you ever played a game and discovered something that wasn\u2019t covered in the beginner\u2019s tutorial? It may have been a secret combat move, or a completely unknown action that<\/p>\n","protected":false},"author":1,"featured_media":37107,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[3967,109,3786],"tags":[166,11885,3026,5897,276,5397,11891,11886,11888,11892,11890,11889,699,5895,730,118,960,11887,2014,5888,272,11893,1073],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Why Do You Need Hidden Game Mechanics?<\/title>\n<meta name=\"description\" content=\"Have you ever played a game and discovered something that wasn\u2019t covered in the beginner\u2019s tutorial? 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